Here is my current load order for reference.Įdit: Also, make sure you have the Creation Kit installed so you can use Archive2.exe (that's part of the Creation Kit). I recommend only putting compatibility patches to merge other mods' leveled lists with the lists from Weaponsmith, and custom followers and Unlimited Companion Framework or Everyone's Best Friend below Weaponsmith Extended 2.esp. #8 - For your load order you want Weaponsmith Extended 2.esp right near the bottom.
Place the 2 ba2s in your Fallout 4/Data folder manually, they are too large to install with NMM. dds files only, all the rest are added junk. tga, thumbnail files not being included in the archive are harmless. Add Textures folder and save as Weaponsmith Extended 2 - Textures. Add Materials, Meshes, and Scripts folders. #7 - Using Archive2.exe create new file using General format. Rar/7zip that folder and install it with NMM. #6 - Separate Sound, Sounds, and Materials/Weapons/mjp folders into a new folder called Weaponsmith Extended 2 Loose Files.
Compile all the assets into a single folder. Using Archive2.exe extract all ba2 archives.
Move all these mod archives to one folder. #4 - Download the bundled asset pack and all the weapon mods under the heading in the description page, REQUIRED WEAPON MODS TO DOWNLOAD SEPARATELY. #3 - Install Weaponsmith Extended v2 Plugin from the main file section. Crafting Workbenches - Ammo Expanded.esp and Crafting Workbenches - Ammo Special.esp should be removed if you have them installed. When prompted to overwrite Crafting Workbenches - Ammo.esp choose yes. #2 - Install the Crafting Workbench Ammo plugin in the main files section. Without it you'll either have an invisible uncraftable ammo bench, or you will CTD going into the crafting menu in settlement building. #1 - Install all the required frameworks: AWKCR, LOADS, New Calibers, See-Through Scopes, and Crafting Workbenches.įor Crafting Workbenches you must install ammo crafting as the ammo crafting bench mesh is required.